Activity (Listening & Vocabulary, All Levels)
Activity
Szőcs Gábor
Part 1: The Game
Level & Learning Outcomes
Level: Pre-Intermediate
Improves listening, increases competence to describe words, improves logical skills, helps enhance creativity
Materials needed
Previously cut-out pieces of paper (See Appendix)
whiteboard
hat
markers
Object of Game
Players can describe, draw or show with body language a word pulled out of a hat
Rules of Play
Each player has to come out one by one.
They pull a piece of paper out of a hat.
They silently read the words on the paper.
They should choose whether they want to draw, describe, or show it
Those students who can figure out what the secret word was get a point
Scorekeeping
The scores are kept individually. At the end, we announce the winner of the game.
Part 2: Reflection
As a Teacher Trainee at a gimnázium, I recently introduced a language learning game to a group of eighteen 7th graders, and I'm pleased to share my reflections on the experience. The game was designed for pre-intermediate level students and aimed to enhance their listening skills, vocabulary acquisition, and creativity while focusing on job-related vocabulary.
The game required minimal materials: pieces of paper with job names, a hat, markers, and a whiteboard. Its simplicity made it accessible and easy to implement, which was particularly advantageous in a classroom setting. The rules of the game were clear: students would take turns pulling out a piece of paper from the hat, read the job name by themselves, and then choose to describe, draw, or use body language to convey the word to their peers.
From my observation, the students thoroughly enjoyed the game. They were enthusiastic about participating and eagerly awaited their turn to showcase their skills. The variety of communication methods allowed students to engage with the vocabulary in different ways, catering to diverse learning styles and preferences.
One of the game's strengths was its emphasis on listening comprehension. As students listened to their peers' descriptions or observed their drawings and gestures, they were challenged to decipher the secret word. This aspect of active listening not only reinforced their understanding of the vocabulary but also promoted valuable communication skills.
Throughout the game, I kept track of individual scores, which added a competitive element to the activity. The students were motivated to earn points by correctly identifying the secret word, fostering a sense of engagement and participation.
In conclusion, the language learning game was a resounding success. It effectively combined educational objectives with enjoyable gameplay, providing an engaging platform for students to practice their language skills. The positive feedback from the students reaffirmed the game's value as a valuable tool for language instruction. As an educator, I'm thrilled to have facilitated such a rewarding learning experience for my students. SG
This game was played in a revision lesson for A2 level high school students in which the aim was to revise the words learned in the unit. On the cards, there were names of jobs, which students had to explain, draw, or act out. There was also a small symbol on the card that showed what the task was, but in some cases, I let students decide whether to explain, draw, or describe the word. This gave shy learners more confidence. The students were motivated by working in teams and the competitive situation also increased their engagement.
I think games like "Activity" can make learning more fun and engaging, helping to motivate students to participate actively in class. As a team-based game, it promotes cooperation and collaborative problem-solving among students. It improves their communication and listening skills and fosters creative thinking. Burai Gréta
Part 3 Appendix
Word list
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